// test multiplication facts // keep answering until you get it right // only count first response for score import java.awt.*; // Container, FlowLayout import java.awt.event.*; // ActionEvent, ActionListener import javax.swing.*; // JApplet, JButton, JLabel, JTextField public class Math2 extends JFrame implements ActionListener { int answer = 0; int right = 0; int wrong = 0; int product; boolean done = false; boolean firsttime = true; // graphical user interface components JLabel num1Label,num2Label, sumLabel, pointLabel, numrightLabel,numwrongLabel; JTextField num1Field, num2Field, sumField,numrightField,numwrongField; JTextField status; JButton playAgain; // set up GUI components public Math2() { super("Math Problems"); // window title GridLayout grid1 = new GridLayout( 8, 1 ); // 8 rows 1 column // get content pane and set its layout Container container = getContentPane(); container.setLayout( grid1 ); // create label and text field for number 1 num1Label = new JLabel( "Number 1" ); container.add( num1Label ); num1Field = new JTextField( 20 ); num1Field.setEditable( false ); container.add( num1Field ); // create label and text field for number 2 num2Label = new JLabel( "Number 2" ); container.add( num2Label ); num2Field = new JTextField( 20 ); num2Field.setEditable( false ); container.add( num2Field ); // create label and text field for sum sumLabel = new JLabel( "Product is" ); container.add( sumLabel ); sumField = new JTextField( 20 ); sumField.setEditable( true ); sumField.addActionListener(this); container.add( sumField ); // create label and text field for sum numrightLabel = new JLabel( "Number Right" ); container.add( numrightLabel ); numrightField = new JTextField( 20 ); numrightField.setEditable( false ); container.add( numrightField ); // // create label and text field for sum numwrongLabel = new JLabel( "Number Wrong" ); container.add( numwrongLabel ); numwrongField = new JTextField( 20 ); numwrongField.setEditable( false ); container.add( numwrongField ); // create button user clicks to play again playAgain = new JButton( "Play Again" ); playAgain.addActionListener( this ); container.add(playAgain); //create status bar area status = new JTextField(30); status.setEditable(false); container.add(status); answer = pickNumbers(); } // end method init // process one roll of dice private int toInt(String s) {int n = 0; for (int x=0; x